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Dark runner with shield
Dark runner with shield









dark runner with shield

Note: While Vow of Silence (VoS) is on you you cannot cast spells.

  • It is often recommended to cast Mystic Regeneration and/or Vital Boon if you have time before activating Vow of Silence.
  • Use Vow of Silence with 20% longer Enchantments for countering hexes, and spells cast on you.
  • Let Mystic Regeneration vanish completely to get an energy bonus of +3. Note #2: At the Worm Path use Fleeting Stability and Mystic Regeneration as healing backup here. When Vital Boon ends, you get healed by the spell itself, but you also get +3 Energy for each faded-out enchantment on you (+ some more minor Health). Pay attention to its casting time, though. If you want to get stripped and healed, then use Vital Boon. Note #1: Make use of the foes' ability to strip enchantments.
  • Use Death's Charge to teleport and heal for +100 Health at once.
  • This is crucial for some parts, and is especially comfortable at Snake Dance with all the groups of Tundra Giants, at Talus Chute, or at Lornar's Pass.
  • Use Dark Escape for halving the damage taken.
  • Use Vital Boon as main cover spell in order to cover Fleeting Stability, and/or Mystic Regeneration.
  • dark runner with shield

    Use Mystic Regeneration, and Vital Boon for healing.Use Dash to run over Barbed Traps without igniting them.The more running skills you activate in a shorter time frame the better the deaggroing. It further adds great de-aggro potential due to the number of used running skills (3), and the short duration of some of them (Dash). Note: This is the only way to keep up the running stances continuously. Harrier's Haste, Dash, Dark Escape, Dash, Harrier's Haste, Dash, Dark Escape, etc. Use your Dash in-between Harrier's Haste and Dark Escape for a near-continuous running sequence:.Note: A Stance Shield is recommended, for you will nearly be 100% of your time in a Stance. Either a perfect Stance or Enchanted Shield: Grognar's Defender, Jacqui's Aegis, etc.A +20 En staff w/ 20% longer Enchantments for Superior Teleporting (with more than one tele-skill) is recommended, such as Ferverborn Staff or Sadi's Benediction.Any one-handed weapon with +5 Energy, and +20% longer Enchantments: Totem Axe, Rajazan's Fervor, etc.Rune of Restoration (Reduces the duration of Bleeding, and Crippled by 20%.).Recommended for the Superior Teleporting variant of the build. Radiant Insignia for all your Armor parts, which gives extra energy.Stalwart Insignia for all your Armor parts, which gives +10 (vs.This build can serve as a framework for other Dervish running builds as well and is, with slight modifications, usable around whole areas of Guild Wars including Prophecies, Factions, Nightfall and Eye of the North. It is almost impossible to ruin this run with this build providing well-balanced running with back-up healing spells, and teleporting.

    dark runner with shield

    Running from Beacon's Perch to Droknar's Forge has never been easier than with this Dervish build following the Vow of Silence approach.











    Dark runner with shield